My Genestealer Cults force and Shadow war Armageddon
I realize I haven’t written in a
while, I’ve been quite busy with work and school, but now that it’s summer I
plan to be writing a lot more and try to get better in the habit of writing
weekly, and try to write daily.
At any rate, I’ve recently found
my camera; a fairly long while after the camera on my phone had been busted. I
can finally take photos of my works and post them on this blog once again. Now
that I have the capability, I can finally show my genestealer cults models off
that I’m converting up out of chaos cultist parts and genestealer cult parts
and random bits from my bits box. Thus far I have 11 models converted and plan on
having many more. I bought a box of 20 cultists, and I plan on using the
cultists from my 40k starter that are left unbuilt. I’ll hopefully have a lot
more cultists by the time I’m done and a lot more content by the time the
summer ends. At the rate I’m going I might have a full genestealer cult force
finished by the end of the summer, along with bringing my plans of creating my
own game to fruition with all of the sculpts for a starter set finished and
ready.
Recently I’ve also had the
privilege of having a couple games of Shadow War Armageddon at my local GW, and
even though the first was a learning game, and the second was a game for the
local ladder campaign that they’re hosting. Both times I had won, which was,
nice, but I had learned a lot, which was even nicer, and in both of these games
my opponent had bottled out ( a term used for the army running away when 25% of
the force has been destroyed). I was using my genestealer cults and he was
using his Tyranids. Next time I’ll have a battle report for my genestealer
cults against my next opponent on Thursday (with his permission of course).
My list for this campaign is
My leader with power maul, clip
harness, and a laspistol.
Two troopers, both with autoguns
and blasting charges
Two specialists with heavy
stubbers with clip harnesses
And three new recruits with
autoguns and chainswords.
The basic plan for this force is
basically have the two heavy stubbers lay down a barrage of fire concentrated
on priority targets, or the nearest targets that they can to begin with, possibly
forcing the opponent to bottle out if I’m lucky. While my heavy stubbers lay
down fire, my other troopers will protect the two specialists and try to finish
off whichever the heavy stubbers can’t kill immediately. The three new recruits
and the leader would charge any weakened targets that get too close and
hopefully finish it off in combat. So far the plan has worked twice, and I hope
for it to work again on Thursday.
I won the last campaign game I
played and so I was able to get a cache, and resupply my force with 200 points
worth of reinforcements due to in game rules. With these points I recruited
another specialist (genestealer cults can have 3 specialists) and I had
equipped him with a grenade launcher with both frag and krak grenades. My hope
for this specialist will be to stick to high ground with the other two
specialists and rain grenades down from above hopefully annihilating groups of
enemy troops along with the heavy stubbers.
These cultists aren't quite done yet, but I plan on getting lots of progress done on them over the course of the next week or so, probably a few more head swaps and some green-stuff work to finish them off.
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